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	<title>Shoot The Messenger &#187; Song Writing</title>
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	<description>Bob Dylan meets David Byrne</description>
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		<title>Songwriting: &#8216;Finding The Game&#8217; Of A Song</title>
		<link>http://www.shootthemessengermusic.com/feel-me/blog/2010/01/songwriting-finding-the-game-of-a-song/</link>
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		<pubDate>Sat, 23 Jan 2010 23:59:30 +0000</pubDate>
		<dc:creator>Rob</dc:creator>
				<category><![CDATA[Song Writing]]></category>

		<guid isPermaLink="false">http://www.shootthemessengermusic.com/?p=685</guid>
		<description><![CDATA[In Theater Improvisation (which I&#8217;ve practiced for over 8 years), we&#8217;re taught how to create realistic two-person scenes out of nothing. One technique for this is to &#8216;find the game&#8217; of a scene, as it unfolds. The game of a scene is defined as an unusual thing that repeats, but not exactly: it rhymes.  [...]]]></description>
			<content:encoded><![CDATA[<p>In Theater Improvisation (which I&#8217;ve practiced for over 8 years), we&#8217;re taught how to create realistic two-person scenes out of nothing. One technique for this is to <em>&#8216;find the game&#8217;</em> of a scene, as it unfolds. The game of a scene is defined as an unusual thing that repeats, but not exactly: it <em>rhymes</em>.  (Cool: the jargon-sharing between Improv &amp; Songwriting is now symmetric.)</p>
<p>This could be a physical pattern (always acting nervous when your partner speaks); a verbal pattern (a mispronounced word that gets repeated, and/or extended to other words or meanings); or a scenic pattern (always reacting fondly to any reminiscence, no matter how inappropriate; then justifying it).</p>
<p>See below for <a href="#Spinal Tap eg">a great example</a> from the movie Spinal Tap. Another great example is <a href="http://www.youtube.com/watch?v=gldlyTjXk9A">Monty Pythons&#8217;  &#8216;Spanish Inqusition&#8217; sketch</a>, where Cardinal Ximenez, the lead inquisitor (Michael Palin) repeatedly stumbles over, then restates the list of their tools (&#8220;Our chief weapon is fear; fear &amp; surprise &#8211; Our chief weapons are fear, surprise, and a ruthless..) In fact, the Pythons&#8217; used this &#8216;mangling &amp; restating a list&#8217; game to the point of tedium (can I say that about them?)</p>
<p>Likewise, when I write a song, I try to &#8216;find the game&#8217; of my song. For example, in <a href="http://www.shootthemessengermusic.com/media/alive-my-iraqi-war-diary-pt-1/">Alive (My Iraqi War Diary, Part 1)</a>, the game is the narrators&#8217; cynical, fatalistic, and brutally honest point of view (&#8220;I make the world safe for your SUV&#8221;).</p>
<p>In <a href="http://www.shootthemessengermusic.com/media/what-did-i-miss-my-iraqi-war-diary-pt-2/">What Did I Miss? (My Iraqi War Diary, Part 2)</a>, the game is the answers to the question posed by the songs&#8217; title: a recounting of the most trivial/superficial events of the past 21 years (at least until the last chorus; then <em>Bam!</em>&#8230;).</p>
<p>In <a href="http://www.shootthemessengermusic.com/media/my-so-called-democracy/">My So-Called Democracy</a>, the game is sarcasm. Lines like</p>
<blockquote><p>where the fourth estate is bought by the second, I&#8217;m sure this is just what The Framers had reckoned</p></blockquote>
<p>and</p>
<blockquote><p>if the White House needs to pay the press, well, they&#8217;re only looking out for my best<br />
and if rich folk are feeling oppressed, let&#8217;s give &#8216;em more tax breaks, &#8217;cause that&#8217;s what&#8217;s best</p></blockquote>
<p>state the opposite of what is meant for dramatic effect.</p>
<p>In the New Wave classic <a href="http://www.youtube.com/watch?v=z_ITtKae130">88 Lines About 44 Women</a> by <a href="http://en.wikipedia.org/wiki/The_Nails">The Nails</a>, the game is stated right in the title: 44 women described 2 lines at a time. Listen carefully to every line: it&#8217;s a tour-de-force of lyric writing, eg:</p>
<blockquote><p>Jackie was a rich punk-rocker, silver spoon and a paper plate.</p></blockquote>
<p>Can you spell succinct?</p>
<p>Other popular songwriting &#8216;games&#8217; include call-and-response, extreme variations in vocal range (eg, &#8216;emo&#8217;), and normal-time/double-time groove changes, where a songs&#8217; choruses are twice/half the time as the verses.</p>
<p>My song <a href="http://www.shootthemessengermusic.com/media/on-and-off-i-wanna-see-you/">On And Off (I Wanna See You)</a> is a good example of this, as well as The Clash&#8217;s&#8217; <a href="http://www.youtube.com/watch?v=0Ag8J2NMYmc">Should I Stay or Should I Go</a>, and <a href="http://www.youtube.com/watch?v=fQ1sTL_TYUM">The Police&#8217;s&#8217; So Lonely</a>. The latter two double the time in the Chorus, whereas my song doubles the time in the Verses (or halves the time in the Chorus, said another way).</p>
<p>Not every song needs a &#8216;game,&#8217; but it can jump-start your creativity and give your songs an additional hook.</p>
<p>Any other popular songs with games? Any games in your songs? Do tell.</p>
<p>- Rob</p>
<p><strong><a name="Spinal Tap eg">&#8216;The Game&#8217; of a Scene From Spinal Tap</a></strong></p>
<p>Here&#8217;s a great definition and example from the movie Spinal Tap, from this <a href="http://www.dangoldstein.com/howtoimprovise.html">excellent improv technique summary</a> by Dan Goldstein:THE GAME OF THE SCENE SHOULD RHYME AND HEIGHTEN</p>
<p>Mark Twain had an adage that history doesn&#8217;t repeat itself, but it rhymes. The game of the scene is the thing that repeats. However, I don&#8217;t mean repeats exactly, which is why I say it rhymes. When you rhyme &#8220;star&#8221; with &#8220;are&#8221;, you take the word &#8220;star&#8221;, generalize it to the &#8220;-ar&#8221; family of rhymes, and find another specific member of that family. So it is with the game in the scene. You don&#8217;t want to repeat it exactly, but want to find another specific that rhymes with the general theme and heightens it.</p>
<p>Consider the following scene from Spinal Tap, with Marty interviewing Nigel about his Guitar collection:</p>
<blockquote><p>Nigel Tufnel: Look&#8230; still has the old tag on, never even played it.</p>
<p>(Marty points his finger)</p>
<p>Nigel Tufnel: Don&#8217;t touch it!</p>
<p>Marty DiBergi: We&#8217;ll I wasn&#8217;t going to touch it, I was just pointing at it.</p>
<p>Nigel Tufnel: Well&#8230; don&#8217;t point!</p>
<p>Marty DiBergi: Don&#8217;t point, okay. Can I look at it?</p>
<p>Nigel Tufnel: No.</p>
<p>Notice that Nigel doesn&#8217;t insist on the guitar not being touched three times. Here, the pattern is: don&#8217;t touch, don&#8217;t point, don&#8217;t look. This is a rhyming pattern (all concerning observing a guitar). It is also a heightening, which is very important in game playing. Asking someone not to touch a prized guitar is a bit odd but understandable. Asking someone not to point to it is more strange, and asking someone not to look at it is heightening the game of &#8220;respecting the guitar&#8221; to an extreme.</p></blockquote>
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